3D Level Design

On rails pokemon snap prototype

 

Explore the tropical island

And take pictures of all the creatures

Working as an intern for Dylan Bushnell with DOXA, designed and scripted level for Pokemon Snap type game in Unreal Engine.

  • Planned and implemented creature placement, movement, and animation timings throughout the entire beach level

  • Reshaped level using terrain tools to adjust for new designed path

  • Planned and paper mapped forest level before ending internship