3D Level Design
On rails pokemon snap prototype
Explore the tropical island
And take pictures of all the creatures
Working as an intern for Dylan Bushnell with DOXA, designed and scripted level for Pokemon Snap type game in Unreal Engine.
Planned and implemented creature placement, movement, and animation timings throughout the entire beach level
Reshaped level using terrain tools to adjust for new designed path
Planned and paper mapped forest level before ending internship